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First Steps, First Decisions
How you will customize your unique race is the first big decision you must make on your path to dominance. Immediately after registering your account, you must customize your unique race on the following screen:
racepicks
Racial Resource Consumption:
Starting from the top of the customization screen, you can change the types and quantities of resources consumed by your population with the “energy/organic/mineral consumption” input boxes. Each unit of population, whether ship or planet based, consumes exactly three (3) resources per hour, therefore, the values inputted into these three boxes must add up to three (3).

For example, when the default values of one (1) are used in each box, resource consumption per unit will look like this:

1 population consumes 1 energy unit, 1 organic unit and 1 mineral unit per hour.
1 energy + 1 organic + 1 mineral = 3 total resources consumed per hour

Population in your colonies and crew of your ships consume 3 resources per hour, above that crew of your ship get a wage of 10 monetary units per hour
This tutorial recommends that beginning players leave these values at one (1). Changing these values is only recommended for an advanced player.
Racial Bonuses:
The next section allows you to further define your Empire's traits by assigning points to ten different attributes. You are allotted 100 customization points and each point increases the efficiency of the attribute by 10%. The allowed value range for any one area is limited to between five (5) and fifteen (15). The default values of ten (10) in each area provides for a well balanced empire; an empire which is decent in all areas while excelling in none.

The first two attributes, “Adaptivity” and “Resource output” are arguably the most vital attributes, and ones which should not be neglected in any case. Adaptivity affects the population increase for each habitat built and also the available building area on each planet that you colonize. Resource output is more self explanatory; it affects the production rates of resources on each of your colonies.
If you skimp in either of these areas you may quickly find yourself running low on resources, population and area with which to expand your colonies and fleet.

The next three areas are “Research efficiency”, “Developing Efficiency”, and “Ship building efficiency”.
These attributes affect the speed at which buildings, technologies and ships are produced. These attributes do not affect the cost or upkeep needed for each unit, just the rate at which they are produced.

The following four areas are concerned with the performance of your ships in the areas of speed weapons power, armor and shielding.

The final attribute, Scanner, affects the range of either a ship’s or colony’s scanner. Scanner range affects the distance at which you can view other players’ or empty systems and the fleets and planets within them.

This tutorial recommends that you explore both this section of the tutorial and the forum thoroughly before making your final decision on which attributes you will be focusing on. Be very careful about your choices because a mistake in this step may make an account virtually unplayable and/or significantly handicapped. All players are allowed to modify their attributes three more times within the first two (2) weeks of account creation.

Selecting a Starting Planet:
hopepick
Following attribute allocation, the last step before launching into the unknown and vast universe is selecting the first planet which you will call home. It is important to pay attention to the five values that appear on the right side of the screen under “Output.” The first three statistics reveal the planet’s resource statistics (energy, organic, metal). For example, if a mining structure has a metal production value of two (2) and a planet’s metal statistic is 18, the structure will produce 2 * 18 = 36 metal per hour. This production is also modified by the level of the production structure, your race picks and your technology level
A planets basic resource output is determined by :
  • The Star of the system
  • The orbit
  • The planet type
  • Your race output bonus
  • Your technology output bonus
A planets basic area and population is determined by :
  • The Star of the system
  • The orbit
  • The planet type
  • Your race adaptivity bonus
  • Your technology area bonus
  • Your technology population bonus
The graphics for each resource are as follows: a light bulb for energy, an acorn for organic and a mining cart for metal; but, if you need help remembering what is represented by each icon, you can mouse-over each for a description.

The final two stats determine the planets population attribute (person icon) and size (planet icon). The population attribute affects the amount of population that is made available for each habitat built. Remember that almost all buildings require both population and area and most ships require population. Good numbers to aim for are at least twelve (12) population and fourteen (14) area. These numbers are augmented by the previously discussed Adaptivity attribute.
Area is used by every facility type you build on your colony, that is if you pick a planet with an area of 12 you will be able to build 12 different facilities. Upgrading facilities does not consume extra space.
Later on, when your technology has made progress you will have more space and more habitat space for the same planet, making more planets suitable for you to colonize.
Finding a good planet is more important than just looking for big resource production numbers. Your selection should take into account your bonus attributes in each area and population resource consumption.

If the displayed planet doesn’t suit your needs, you can simply press Refresh until you find one you like. The new planet will have different attributes and it will be located in a different area of the universe. One simple way to determine the overall quality of starting planets is by adding up all the attribute numbers. A planet can generally be regarded as Good when the numbers add up to more than 80 (depends on your racial bonuses !!, example is if you kept proposed values).
Once you are satisfied with the planet you must accept it. You will then be presented with an overview of your newly created account.

It is time now to start developing your Home planet