 | | Life Support | | Life support module provides comfortable living for the crew of the ship. each module can accommodate up to 4 population units |
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 | | Cryo Chambers | | Using advanced technologies, that module can host 8 crew members on your ships |
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 | | Colonization | | necessary module to create a new colony on an empty planet or moon. Although expensive, it is the only mean to expand your empire |
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 | | Radar | | A simple radar module able to provide basic information for limited radius but its low cost will prove that it is worth the investment |
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 | | Cargo | | Small cargo module with limited capacity, able to fit in small hulls extending their uses. |
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 | | Recycling | | Recycling module(s) collect debris orbiting planets and moons. Every module collect(s) 200 resources given that the fleet has available cargo space to store it. |
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 | | Monoprop Rocket | | A monopropellant rocket (or "monoprop rocket") is a rocket that uses a single chemical as its power source and propellant. Usually the propellant is admitted to a decomposition chamber that contains a silver or platinum sponge catalyst. |
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 | | Biprop Rocket | | Bipropellant liquid rockets generally use one liquid fuel and one liquid oxidizer, such as liquid hydrogen and liquid oxygen. |
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 | | Resistojet | | A resistojet is a way of Spacecraft propulsion that provides thrust by heating a (typically non-reactive) fluid. Heating is usually achieved by sending electricity through a resistor. |
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 | | Plasma Drive | | Plasma acceleration is a technique for accelerating charged particles, such as electrons, positrons and ions, using an electric field associated with an electron plasma wave. |
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 | | Ion engines | | Ion engines are a form of electric propulsion and work by accelerating a beam of positively charged particles (or ions) away from the spacecraft using an electric field. |
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 | | Metal Armor | | Metal armor increase the stability of the ship hull |
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 | | Fluid-Reactive Armor | | Heavy plating designed for primary fleet actions. Radio telemetry is used to predict the point of weapon contact and the fluid mass shifts to maximize protection at that spot, becoming solid only microseconds before impact. |
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 | | Ablative armor | | Ablative armor is armor designed to negate damage by itself being damaged or destroyed through the process of ablation. |
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 | | Energy shield | | Energy shields protect the ship by creating a sphere of energy around the hull that enemy power has to pass prior damaging the ship, each module increase(s) the ship armor by approx 10% |
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 | | Plasma shield | | The plasma shield is a technology that fills a volume of space with plasma confined by a magnetic field. The field absorbs enemy weapons power thus protecting the ship |
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 | | Projectile cannon | | Basic offensive weapon, it launches projectiles with high velocity towards targets. |
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 | | Torpedo launcher | | A torpedo, is a self-propelled explosive projectile that inflicts damage due to its kinetic energy and also by its explosives that carries |
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 | | Ion cannons | | Ion cannon is a beam weapon that fires beams of ions (atoms or molecules with an electrical charge). An ion cannon is actually a type of particle cannon; only the particles used are ionized. |
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 | | Laser cannon | | A directed-energy weapon, laser is a type of weapon that emits energy in an aimed direction without the means of a projectile. |
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 | | Photon torpedo | | Photon torpedoes are a standard ship-based weapon armed with an antimatter warhead. |
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 | | Transphasic torpedoes | | Transphasic torpedoes use ion and computer technologies to penetrate a ships hull, and detonate within the ship inflicting devastating damage. |
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 | | Plasma Shard | | Using advanced plasma technology aided by high level AI this weapon has a devastating power |
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 | | EMP Pulse Bomb | | This weapon is completely ineffective and in fact non-Lethal to any other race(IE Human players), it can only be used against Cybernetic races. |
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